[rant] urgh Gardenscapes why

Gardenscapes header

So I love Gardenscapes. Made by the people at Playrix, it’s essentially a match-3 game that has a lovely story attached to it, filled with characters that come to life through the things you do in-game. I’ve reached puzzle 1324, which is not too bad since I started playing this game almost a year ago.

The person who takes you through Gardenscapes’ main story is your butler Austin. Yes, your butler, though from the way he orders you around I kind of doubt that. He comes across as a somewhat enthusiastic and friendly chap at first glance.

However, as I play the game more, I’m discovering inconsistencies with his character. I’m not sure if it’s lazy writing or a suspension of disbelief, but there are some things he’s done recently that make me wonder if the writers actually thought things through.

About 300-400 puzzles ago (I think it was then), Austin asked his friend to Robbie (who happens to be black) to help fix the bridges in the garden.

Robbie says that he can’t as he has too many orders for the day and that he could do it tomorrow, but Austin forces him to anyway. Robbie quickly comes over and does a quick job and then has to rush off.

The bridge falls apart later, turning Austin indignant, who believes Robbie had endangered Austin’s potential love interest. Austin goes into a fit, says some mean things to Robbie, and then more or less sulks. When the truth comes to light, Austin “apologises” to Robbie by buying an expensive tool he knew Robbie was eyeing.

Now, here’s the thing that pissed me off. From what I can see, Robbie did the best he could with the bridge, given the time constraints that he had. When it fell apart, it had nothing to do with his skills (beavers are to blame). But he gets the blame anyway.

There’s also the fact that nowhere does Austin acknowledge that he emotionally blackmailed Robbie. Nor does Austin, at any point, directly apologise to Robbie for blaming him falsely.

It feels a lot like Austin is taking advantage of his privilege as a white man, even if he isn’t aware of it. He seems to take most others for granted and his interactions with the few people of colour in the game is subtly different compared from the others we see as white. His “apology” took for granted that Robbie would forgive him, would always forgive him.

Which brings me to the current storyline.

[DETAILED SPOILERS AHEAD]

Alex is an intern at a cleaning company. She’s to help Austin clean the garden. During the cleaning process, they uncover gorgeous ballgowns and learn that that part of the garden is suitable for hosting parties.

Austin decides that the ballgowns are no longer needed and should be sent to a museum, since they’re early 1900s (maybe?) pieces, and in really good condition. Alex, who had been hoping to dress up in said gowns, is disappointed, but she can’t really ask Austin to give the dresses to her. Who is she anyway?

During this plotline, we see that Alex is an enthusiastic, well-meaning girl who is a real romantic. She’s so romantic, that when a random person comes up asking Austin for help with his wedding car, she takes it upon herself to decorate the car. Alone.

So, we’ve established she’s a romantic. She’s good with wedding stuff. And she loves music and to dance.

What happens?

Alex sends the ballgowns to the museum on behalf of Austin. That night, the player and Austin are awoken in the middle of the night by a mysterious sound and subsequently a figure that runs through the garden to escape them. This figure tracks mud all over the garden including areas you, the player, have already fixed.

Oddly, while Austin is alarmed, he doesn’t seem as spooked or angry or surprised. This is odd, considering how he panicked earlier in the game to the point he insisted on getting a dog.

The next day, as they are cleaning up, we discover that the intruder was Alex. She had taken one of the gowns for herself and decided to have a little midnight dance.

Her uncle/family decided to punish her (at least from what we see in the game) by making her clean a spooky old basement filled with spiders and other creepy crawlies. What is Austin’s reaction?

“Oh no, we must help her! Let us ask this other guy who is handy with vacuums to give her one as she asked so she can finish her job quicker.”

The thieving model with her sculptor takes a break
More or less. Alex is thus freed to “model” for the sculptor, who is recreating the romantic story that led to the ballgown’s discovery earlier.

Throughout it all, Austin’s reaction to Alex breaking his trust and stealing from the player has been sympathetic and forgiving. In fact, he never brings up the point that she abused his trust and/or she had stolen things but instead helps her to finish her punishment quicker.

It seems Austin is so desperate to win the approval of the eligible females in the game that he doesn’t just overlook their horrendous behaviour, he encourages it. I’m terribly disappointed with Playrix because they had started so well with the game’s earliest chapters.

Well that's nice of Austin
Contrast this to the way he treated Robbie. To say that he threw Robbie under the bus without even apologising is a major understatement. Heck, even when Claire couldn’t make it he is nicer to her than he was to Robbie!

Really Playrix, you can and should do better. Gardenscapes is a really fun game and I like the touches you’ve added to the match-3 component. I like the characters. What I don’t like is your lazy writing; glorifying Alex’s criminal transgressions while making light of the hard work like Robbie does.

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